/**
* Full configuration file (hereinafter - the configuration) with all possible options,
* default configuration.
*
* Attention! You must NOT use the percent symbol in this file.
* Instead, the percent symbol should be written: \u0025
*/
{
"configVersion": "1.5.0", // Version of the config. Do not remove or change it unnecessarily.
"editorVersion": "0.15", // Version of the editor.
// Common config options. All settings information in the mod not being used.
"definition": {
"author": "sirmax2", // Config author
"description": "Default settings for XVM", // Config description
"url": "http://code.google.com/p/wot-xvm/", // Address to config updates
"date": "12.10.2012", // Config last modified
"gameVersion": "0.8.2", // Supported version of the game
"modMinVersion": "3.2.0" // The minimum required version of the XVM mod
},
// General parameters for the battle interface
"battle": {
"mirroredVehicleIcons": true, // false - Disable tank icon mirroring (good for alternative icons). True by default.
"showPostmortemTips": true, // false - Disable pop-up panel at the bottom after death. True by default.
"removePanelsModeSwitcher": false, // true - Remove the Players Panel mode switcher (buttons for changing size)
"highlightVehicleIcon": true, // false - disable highlighting of selected vehicle icon and squad
"clockFormat": "H:N", // Show the clock on the Debug Panel (near FPS). Format: Y:year, M:month, D:day, H:hour, N:minutes, S:seconds. "" - remove clock.
"useStandardMarkers": false, // true - use standard client vehicle markers
"clanIconsFolder": "../../../clanicons" // path to clan icons folder relative to res_mods/[GAME VERSION]/gui/flash
},
// Options for player statistics (only with xvm-stat)
"rating": {
"showPlayersStatistics": true, // true - Toggle player statistics on/off. Global setting - without the statistics module, this is always disabled
"loadEnemyStatsInFogOfWar": true, // true - Enable downloading of data on opponents in the "fog of war"
"enableStatisticsLog": false // true - Enable saving statistics to "xvm-stat.log" file
},
// Parameters of the Battle Loading Screen
"battleLoading": {
"clockFormat": "H:N:S", // Show the clock on the Battle Loading Screen. Format: Y:year, M:month, D:day, H:hour, N:minutes, S:seconds. "" - remove clock.
"showChances": false, // true - Enable display of "chance to win" (only with xvm-stat) Read more: http://www.koreanrandom.com/forum/topic/1642-chance
"showChancesExp": false, // Show experimental "chance to win" formula
"removeSquadIcon": false, // true - Disable Platoon icons. This blank space can house, for example, clan logos
"clanIcon": { // Display options for Team/Clan logos
"show": true, // false - Disable Team/Clan logos in Battle Loading Screen
"x": 0, // Position on the X axis, relative to the vehicle icon
"y": 6, // Position on the Y axis, relative to the vehicle icon
"xr": 0, // Position on the X axis for right side (positive values run to the *inside* of the table)
"yr": 6, // Position on the Y axis for right side
"w": 16, // Width of the Team/Clan logo
"h": 16, // Height of the Team/Clan logo
"alpha": 90 // Transparency of the Team/Clan logo
},
// Display format for the left Players Panel (macros allowed, see readme-en.txt)
"formatLeft": "{{vehicle}} {{kb:3}} {{rating}} {{eff}} {{t-hb:3}} {{t-rating}}",
// Display format for the right Players Panel (macros allowed, see readme-en.txt)
"formatRight": "{{t-rating}} {{t-hb:3}} {{eff}} {{rating}} {{kb:3}} {{vehicle}}"
},
// Parameters of the Battle Statistics Form
"statisticForm": {
"showChances": false, // true - Enable display of "chance to win" (only with xvm-stat).
"showChancesExp": false, // Show experimental "chance to win" formula
"removeSquadIcon": false, // true - Disable Platoon icons. This blank space can house, for example, clan logos.
// Display options for Team/Clan logos (see battleLoading above)
"clanIcon": { "show": true, "x": 0, "y": 6, "xr": 0, "yr": 6, "h": 16, "w": 16, "alpha": 90 },
// Display format for the left column (macros allowed, see readme-en.txt)
"formatLeft": "{{vehicle}} {{kb:3}} {{rating}} {{eff}} {{t-hb:3}} {{t-rating}}",
// Display format for the right column (macros allowed, see readme-en.txt)
"formatRight": "{{t-rating}} {{t-hb:3}} {{eff}} {{rating}} {{kb:3}} {{vehicle}}"
},
// Parameters of the Players Panels
"playersPanel": {
"alpha": 60, // Opacity percentage of the panels. (0 - transparent ... 100 - opaque)
"iconAlpha": 100, // Opacity percentage of icons in the panels. (0 - transparent ... 100 - opaque)
"removeSquadIcon": false, // true - Disable Platoon icons.
// Display options for Team/Clan logos (see battleLoading above).
"clanIcon": { "show": true, "x": 0, "y": 6, "xr": 0, "yr": 6, "h": 16, "w": 16, "alpha": 90 },
// Options for the "medium" panels - the first of the medium panels
"medium": {
"width": 46, // 0..250 - Width of the player's name column. Default is 46.
// Display format for the left panel (macros allowed, see readme-en.txt)
"formatLeft": "{{nick}}",
// Display format for the right panel (macros allowed, see readme-en.txt)
"formatRight": "{{nick}}"
},
// Options for the "medium2" panels - the second of the medium panels
"medium2": {
"width": 65, // 0..250 - Width of the player's name column. Default is 65.
// Display format for the left panel (macros allowed, see readme-en.txt)
"formatLeft": "{{vehicle}}",
// Display format for the right panel (macros allowed, see readme-en.txt)
"formatRight": "{{vehicle}}"
},
// Options for the "large" panels - the widest panels
"large": {
"width": 170, // 0..250 - Width of the player's name column. Default is 170.
// Display format for player nickname (macros allowed, see readme-en.txt)
"nickFormatLeft": "{{rating}} {{nick}}",
"nickFormatRight": "{{nick}} {{rating}}",
// Display format for vehicle name (macros allowed, see readme-en.txt)
"vehicleFormatLeft": "{{vehicle}}",
"vehicleFormatRight": "{{vehicle}}"
}
},
// {{turret}} marker display strings
"turretMarkers": {
"highVulnerability": "*", // Subject has stock turret and top gun can not be mounted. Subject is highly vulnerable.
"lowVulnerability": "'" // Subject has stock turret and top gun can be mounted. Subject is somewhat vulnerable.
},
// Hit log (my hits calculator)
"hitLog": {
"enabled": true, // on/off switch
"x": 220, // X position (negative values - bind to right side of screen)
"y": 50, // Y position (negative values - bind to bottom side of screen)
"w": 500, // Width
"h": 1000, // Height
"lines": 10, // Number of lines. Old lines will be pushed out
"direction": "down", // Log direction: up - lines will be added from up to down, down - from down to up.
"insertOrder": "end", // Insert order: begin - insert new values to begin, end - add to end
"groupHitsByPlayer": true, // group hits by players name
// Substitution for {{dead}} macro when tank is dead
"deadMarker": "N",
"blowupMarker": "M",
// Hits header format, including last hit (macros allowed, see readme-en.txt)
"formatHeader": "Hits: #{{n}} {{dmg-total}} Last: {{dmg}} {{dead}}",
// List of hits format (macros allowed, see readme-en.txt)
"formatHistory": "\u00D7{{n-player}}:{{dmg-player}}| {{dmg}}| {{dmg-kind}}| {{vehicle}} {{dead}}",
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 5, // Size
"strength": 150 // Intensity
}
},
// Capture bar
"captureBar": {
"enabled": true, // On/off switch
"primaryTitleOffset": 7, // Upper textfield offset in case of big font size
"appendPlus" : true, // append plus to three capturers. Cant calculate more than three.
// Capture format (macros allowed, see readme-en.txt)
"enemy": {
"primaryTitleFormat": "Enemy base capture! {{extra}}", // Upper textfield
"secondaryTitleFormat": "{{points}}", // Lower textfield
"captureDoneFormat": "Enemy base captured!", // Full capture text
"extra": "Capturers: {{tanks}} Timeleft: {{time}}", // Extra text available after necessary calculations
"shadow": { // Fields shadow
"color": "0x000000", // Color
"alpha": 50, // Alpha 0-100
"blur": 6, // Blur 0-255; 6 is recommended
"strength": 3 // Strength 0-255; 3 is recommended
}
},
"ally": {
"primaryTitleFormat": "Ally base capture! {{extra}}",
"secondaryTitleFormat": "{{points}}",
"captureDoneFormat": "Ally base captured!",
"extra": "Capturers: {{tanks}} Timeleft: {{time}}",
"shadow": {
"color": "0x000000",
"alpha": 50,
"blur": 15,
"strength": 3
}
}
},
// OVER-TARGET MARKERS
"markers": {
// Ally
"ally": {
// Ally - alive
"alive": {
// Ally - alive - normal mode (without 'Alt')
"normal": {
"vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
"visible": true, // false - Disable
"showSpeaker": false, // true - Show speaker even if visible=false
"x": 0, // Position on the X axis
"y": -16, // Position on the Y axis
"alpha": 100, // Opacity
"color": null, // Color (currently not in use)
"maxScale": 100, // Maximum scale (default is 100)
"scaleX": 0, // Offset along the X axis (?)
"scaleY": 16, // Offset along the Y axis (?)
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
}
},
"healthBar": { // Health indicator
"visible": true, // false - Disable
"x": -41, // Position on the X axis
"y": -33, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
"lcolor": null, // Optional color (for the gradient)
"width": 80, // Width of health bar
"height": 12, // Height of health bar
"border": { // Options for substrate and border
"alpha": 30, // Opacity
"color": "0x000000", // Color
"size": 1 // Border size
},
"fill": { // Options for remaining health
"alpha": 30 // Opacity
}, //
"damage": { // Options for animation of health loss
"alpha": 80, // Opacity
"color": null, // Color
"fade": 1 // Fade time in seconds
}
},
"damageText": { // Floating damage values
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 18, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"speed": 2, // Rising speed of displayed damage (float up speed)
"maxRange": 40, // Maximimum distance of target for which damage rises
"damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
"blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
},
"contourIcon": { // Vehicle icon
"visible": false, // false - Disable
"x": 6, // Position on the X axis
"y": -65, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
},
"clanIcon": { // Player/clan icon
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"w": 16, // Width
"h": 16, // Height
"alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt)
},
"levelIcon": { // Vehicle tier
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -21, // Position on the Y axis
"alpha": 100 // Opacity
},
"actionMarker": { // Markers "Help!" and "Attack!"
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100 // Opacity
},
// Block of text fields
"textFields": [
// Text field with the name of the tank
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -36, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 13, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"format": "{{vehicle}}{{turret}}" // Text format (see description of macros in the readme-en.txt)
},
// Text field with the remaining / maximum health
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -20, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": "0xFCFCFC", // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 11, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": true, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 4, // Size
"strength": 100 // Intensity
},
"format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
}
]
},
// Ally - alive - alternative mode (pressing 'Alt')
"extended": {
"vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
"visible": true, // false - Disable
"showSpeaker": false, // true - Show speaker even if visible=false
"x": 0, // Position on the X axis
"y": -16, // Position on the Y axis
"alpha": 100, // Opacity
"color": null, // Color (currently not in use)
"maxScale": 100, // Maximum scale (default is 100)
"scaleX": 0, // Offset along the X axis (?)
"scaleY": 16, // Offset along the Y axis (?)
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
}
},
"healthBar": { // Health indicator
"visible": true, // false - Disable
"x": -41, // Position on the X axis
"y": -33, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
"lcolor": null, // Optional color (for the gradient)
"width": 80, // Width of health bar
"height": 12, // Height of health bar
"border": { // Options for substrate and border
"alpha": 30, // Opacity
"color": "0x000000", // Color
"size": 1 // Border size
},
"fill": { // Options for remaining health
"alpha": 30 // Opacity
}, //
"damage": { // Options for animation of health loss
"alpha": 80, // Opacity
"color": null, // Color
"fade": 1 // Fade time in seconds
}
},
"damageText": { // Floating damage values
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 18, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"speed": 2, // Rising speed of displayed damage (float up speed)
"maxRange": 40, // Maximimum distance of target for which damage rises
"damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
"blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
},
"contourIcon": { // Vehicle icon
"visible": false, // false - Disable
"x": 6, // Position on the X axis
"y": -65, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
},
"clanIcon": { // Player/clan icon
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"w": 16, // Width
"h": 16, // Height
"alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt)
},
"levelIcon": { // Vehicle tier
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -21, // Position on the Y axis
"alpha": 100 // Opacity
},
"actionMarker": { // Markers "Help!" and "Attack!"
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100 // Opacity
},
// Block of text fields
"textFields": [
// Text field with the name of the player
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -36, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 13, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"format": "{{nick}}" // Text format (see description of macros in the readme-en.txt)
},
// Text field with the percentage of remaining health
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -20, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": "0xFCFCFC", // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 11, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": true, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 4, // Size
"strength": 100 // Intensity
},
// Percent symbol - \u0025
"format": "{{hp-ratio}}\u0025" // Text format (see description of macros in the readme-en.txt)
},
// Text field with win ratio
{
"name": "Global Win Rate",
"visible": true,
"x": 0,
"y": -46,
"alpha": 100,
"color": "{{c:rating}}",
"font": {
"name": "$FieldFont",
"size": 11,
"align": "center",
"bold": true,
"italic": false
},
"shadow": {
"alpha": 100,
"color": "0x000000",
"angle": 45,
"distance": 0,
"size": 6,
"strength": 200
},
"format": "{{rating}}"
}
]
}
},
// Ally - dead
"dead": {
// Ally - dead - normal mode (without 'Alt')
"normal": {
"vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
"visible": true, // false - Disable
"showSpeaker": false, // true - Show speaker even if visible=false
"x": 0, // Position on the X axis
"y": -16, // Position on the Y axis
"alpha": 100, // Opacity
"color": null, // Color (currently not in use)
"maxScale": 100, // Maximum scale (default is 100)
"scaleX": 0, // Offset along the X axis (?)
"scaleY": 16, // Offset along the Y axis (?)
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
}
},
"healthBar": { // Health indicator
"visible": false, // false - Disable
"x": -41, // Position on the X axis
"y": -33, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
"lcolor": null, // Optional color (for the gradient)
"width": 80, // Width of health bar
"height": 12, // Height of health bar
"border": { // Options for substrate and border
"alpha": 30, // Opacity
"color": "0x000000", // Color
"size": 1 // Border size
},
"fill": { // Options for remaining health
"alpha": 30 // Opacity
}, //
"damage": { // Options for animation of health loss
"alpha": 80, // Opacity
"color": null, // Color
"fade": 1 // Fade time in seconds
}
},
"damageText": { // Floating damage values
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 18, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"speed": 2, // Rising speed of displayed damage (float up speed)
"maxRange": 40, // Maximimum distance of target for which damage rises
"damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
"blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
},
"contourIcon": { // Vehicle icon
"visible": false, // false - Disable
"x": 6, // Position on the X axis
"y": -65, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
},
"clanIcon": { // Player/clan icon
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"w": 16, // Width
"h": 16, // Height
"alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt)
},
"levelIcon": { // Vehicle tier
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -21, // Position on the Y axis
"alpha": 100 // Opacity
},
"actionMarker": { // Markers "Help!" and "Attack!"
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100 // Opacity
},
// Block of text fields
"textFields": [ ] // Disable text in this mode
},
// Ally - dead - alternative mode (pressing 'Alt')
"extended": {
"vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
"visible": true, // false - Disable
"showSpeaker": false, // true - Show speaker even if visible=false
"x": 0, // Position on the X axis
"y": -16, // Position on the Y axis
"alpha": 100, // Opacity
"color": null, // Color (currently not in use)
"maxScale": 100, // Maximum scale (default is 100)
"scaleX": 0, // Offset along the X axis (?)
"scaleY": 16, // Offset along the Y axis (?)
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
}
},
"healthBar": { // Health indicator
"visible": false, // false - Disable
"x": -41, // Position on the X axis
"y": -33, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
"lcolor": null, // Optional color (for the gradient)
"width": 80, // Width of health bar
"height": 12, // Height of health bar
"border": { // Options for substrate and border
"alpha": 30, // Opacity
"color": "0x000000", // Color
"size": 1 // Border size
},
"fill": { // Options for remaining health
"alpha": 30 // Opacity
}, //
"damage": { // Options for animation of health loss
"alpha": 80, // Opacity
"color": null, // Color
"fade": 1 // Fade time in seconds
}
},
"damageText": { // Floating damage values
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 18, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"speed": 2, // Rising speed of displayed damage (float up speed)
"maxRange": 40, // Maximimum distance of target for which damage rises
"damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
"blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
},
"contourIcon": { // Vehicle icon
"visible": false, // false - Disable
"x": 6, // Position on the X axis
"y": -65, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
},
"clanIcon": { // Player/clan icon
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"w": 16, // Width
"h": 16, // Height
"alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt)
},
"levelIcon": { // Vehicle tier
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -21, // Position on the Y axis
"alpha": 100 // Opacity
},
"actionMarker": { // Markers "Help!" and "Attack!"
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100 // Opacity
},
// Block of text fields
"textFields": [
// Text field with the name of the player
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -34, // Position on the Y axis
"alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 13, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"format": "{{nick}}" // Text format (see description of macros in the readme-en.txt)
},
// Text field with the name of the tank
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -20, // Position on the Y axis
"alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 13, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"format": "{{vehicle}}" // Text format (see description of macros in the readme-en.txt)
}
]
}
}
},
// Enemy
"enemy": {
// Enemy - alive
"alive": {
// Enemy - alive - normal mode (without 'Alt')
"normal": {
"vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
"visible": true, // false - Disable
"showSpeaker": false, // true - Show speaker even if visible=false
"x": 0, // Position on the X axis
"y": -16, // Position on the Y axis
"alpha": 100, // Opacity
"color": null, // Color (currently not in use)
"maxScale": 100, // Maximum scale (default is 100)
"scaleX": 0, // Offset along the X axis (?)
"scaleY": 16, // Offset along the Y axis (?)
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
}
},
"healthBar": { // Health indicator
"visible": true, // false - Disable
"x": -41, // Position on the X axis
"y": -33, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
"lcolor": null, // Optional color (for the gradient)
"width": 80, // Width of health bar
"height": 12, // Height of health bar
"border": { // Options for substrate and border
"alpha": 30, // Opacity
"color": "0x000000", // Color
"size": 1 // Border size
},
"fill": { // Options for remaining health
"alpha": 30 // Opacity
}, //
"damage": { // Options for animation of health loss
"alpha": 80, // Opacity
"color": null, // Color
"fade": 1 // Fade time in seconds
}
},
"damageText": { // Floating damage values
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 18, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"speed": 2, // Rising speed of displayed damage (float up speed)
"maxRange": 40, // Maximimum distance of target for which damage rises
"damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
"blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
},
"contourIcon": { // Vehicle icon
"visible": false, // false - Disable
"x": 6, // Position on the X axis
"y": -65, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
},
"clanIcon": { // Player/clan icon
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"w": 16, // Width
"h": 16, // Height
"alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt)
},
"levelIcon": { // Vehicle tier
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -21, // Position on the Y axis
"alpha": 100 // Opacity
},
"actionMarker": { // Markers "Help!" and "Attack!"
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100 // Opacity
},
// Block of text fields
"textFields": [
// Text field with the name of the tank
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -36, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 13, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"format": "{{vehicle}}{{turret}}" // Text format (see description of macros in the readme-en.txt)
},
// Text field with the remaining / maximum health
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -20, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": "0xFCFCFC", // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 11, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": true, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 4, // Size
"strength": 100 // Intensity
},
"format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt)
}
]
},
// Enemy - alive - alternative mode (pressing 'Alt')
"extended": {
"vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
"visible": true, // false - Disable
"showSpeaker": false, // true - Show speaker even if visible=false
"x": 0, // Position on the X axis
"y": -16, // Position on the Y axis
"alpha": 100, // Opacity
"color": null, // Color (currently not in use)
"maxScale": 100, // Maximum scale (default is 100)
"scaleX": 0, // Offset along the X axis (?)
"scaleY": 16, // Offset along the Y axis (?)
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
}
},
"healthBar": { // Health indicator
"visible": true, // false - Disable
"x": -41, // Position on the X axis
"y": -33, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
"lcolor": null, // Optional color (for the gradient)
"width": 80, // Width of health bar
"height": 12, // Height of health bar
"border": { // Options for substrate and border
"alpha": 30, // Opacity
"color": "0x000000", // Color
"size": 1 // Border size
},
"fill": { // Options for remaining health
"alpha": 30 // Opacity
}, //
"damage": { // Options for animation of health loss
"alpha": 80, // Opacity
"color": null, // Color
"fade": 1 // Fade time in seconds
}
},
"damageText": { // Floating damage values
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 18, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"speed": 2, // Rising speed of displayed damage (float up speed)
"maxRange": 40, // Maximimum distance of target for which damage rises
"damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
"blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
},
"contourIcon": { // Vehicle icon
"visible": false, // false - Disable
"x": 6, // Position on the X axis
"y": -65, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
},
"clanIcon": { // Player/clan icon
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"w": 16, // Width
"h": 16, // Height
"alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt)
},
"levelIcon": { // Vehicle tier
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -21, // Position on the Y axis
"alpha": 100 // Opacity
},
"actionMarker": { // Markers "Help!" and "Attack!"
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100 // Opacity
},
// Block of text fields
"textFields": [
// Text field with the name of the player
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -36, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 13, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"format": "{{nick}}" // Text format (see description of macros in the readme-en.txt)
},
// Text field with the percentage of remaining health
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -20, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": "0xFCFCFC", // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 11, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": true, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 4, // Size
"strength": 100 // Intensity
},
// Percent symbol - \u0025
"format": "{{hp-ratio}}\u0025" // Text format (see description of macros in the readme-en.txt)
},
// Text field with win ratio
{
"name": "Global Win Rate",
"visible": true,
"x": 0,
"y": -46,
"alpha": 100,
"color": "{{c:rating}}",
"font": {
"name": "$FieldFont",
"size": 11,
"align": "center",
"bold": true,
"italic": false
},
"shadow": {
"alpha": 100,
"color": "0x000000",
"angle": 45,
"distance": 0,
"size": 6,
"strength": 200
},
"format": "{{rating}}"
}
]
}
},
// Enemy - dead
"dead": {
// Enemy - dead - normal mode (without 'Alt')
"normal": {
"vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
"visible": true, // false - Disable
"showSpeaker": false, // true - Show speaker even if visible=false
"x": 0, // Position on the X axis
"y": -16, // Position on the Y axis
"alpha": 100, // Opacity
"color": null, // Color (currently not in use)
"maxScale": 100, // Maximum scale (default is 100)
"scaleX": 0, // Offset along the X axis (?)
"scaleY": 16, // Offset along the Y axis (?)
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
}
},
"healthBar": { // Health indicator
"visible": false, // false - Disable
"x": -41, // Position on the X axis
"y": -33, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
"lcolor": null, // Optional color (for the gradient)
"width": 80, // Width of health bar
"height": 12, // Height of health bar
"border": { // Options for substrate and border
"alpha": 30, // Opacity
"color": "0x000000", // Color
"size": 1 // Border size
},
"fill": { // Options for remaining health
"alpha": 30 // Opacity
}, //
"damage": { // Options for animation of health loss
"alpha": 80, // Opacity
"color": null, // Color
"fade": 1 // Fade time in seconds
}
},
"damageText": { // Floating damage values
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 18, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"speed": 2, // Rising speed of displayed damage (float up speed)
"maxRange": 40, // Maximimum distance of target for which damage rises
"damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
"blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
},
"contourIcon": { // Vehicle icon
"visible": false, // false - Disable
"x": 6, // Position on the X axis
"y": -65, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
},
"clanIcon": { // Player/clan icon
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"w": 16, // Width
"h": 16, // Height
"alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt)
},
"levelIcon": { // Vehicle tier
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -21, // Position on the Y axis
"alpha": 100 // Opacity
},
"actionMarker": { // Markers "Help!" and "Attack!"
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100 // Opacity
},
// Block of text fields
"textFields": [ ] // Disable text in this mode
},
// Enemy - dead - alternative mode (pressing 'Alt')
"extended": {
"vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty)
"visible": true, // false - Disable
"showSpeaker": false, // true - Show speaker even if visible=false
"x": 0, // Position on the X axis
"y": -16, // Position on the Y axis
"alpha": 100, // Opacity
"color": null, // Color (currently not in use)
"maxScale": 100, // Maximum scale (default is 100)
"scaleX": 0, // Offset along the X axis (?)
"scaleY": 16, // Offset along the Y axis (?)
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
}
},
"healthBar": { // Health indicator
"visible": false, // false - Disable
"x": -41, // Position on the X axis
"y": -33, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Primary color (dynamic colors allowed, see readme-en.txt)
"lcolor": null, // Optional color (for the gradient)
"width": 80, // Width of health bar
"height": 12, // Height of health bar
"border": { // Options for substrate and border
"alpha": 30, // Opacity
"color": "0x000000", // Color
"size": 1 // Border size
},
"fill": { // Options for remaining health
"alpha": 30 // Opacity
}, //
"damage": { // Options for animation of health loss
"alpha": 80, // Opacity
"color": null, // Color
"fade": 1 // Fade time in seconds
}
},
"damageText": { // Floating damage values
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 18, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"speed": 2, // Rising speed of displayed damage (float up speed)
"maxRange": 40, // Maximimum distance of target for which damage rises
"damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt)
"blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt)
},
"contourIcon": { // Vehicle icon
"visible": false, // false - Disable
"x": 6, // Position on the X axis
"y": -65, // Position on the Y axis
"alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"amount": 0 // Color intensity from 0 to 100. The default is 0 (off).
},
"clanIcon": { // Player/clan icon
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"w": 16, // Width
"h": 16, // Height
"alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt)
},
"levelIcon": { // Vehicle tier
"visible": false, // false - Disable
"x": 0, // Position on the X axis
"y": -21, // Position on the Y axis
"alpha": 100 // Opacity
},
"actionMarker": { // Markers "Help!" and "Attack!"
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -67, // Position on the Y axis
"alpha": 100 // Opacity
},
// Block of text fields
"textFields": [
// Text field with the name of the player
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -34, // Position on the Y axis
"alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 13, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"format": "{{nick}}" // Text format (see description of macros in the readme-en.txt)
},
// Text field with the name of the tank
{
"visible": true, // false - Disable
"x": 0, // Position on the X axis
"y": -20, // Position on the Y axis
"alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt)
"color": null, // Color (dynamic colors allowed, see readme-en.txt)
"font": { // Font options
"name": "$FieldFont", // Font name
"size": 13, // Font size
"align": "center", // Text alignment (left, center, right)
"bold": false, // Normal (false) or bold (true)
"italic": false // Normal (false) or italic (true)
},
"shadow": { // Shadow options
"alpha": 100, // Opacity
"color": "0x000000", // Color
"angle": 45, // Offset angle
"distance": 0, // Offset distance
"size": 6, // Size
"strength": 200 // Intensity
},
"format": "{{vehicle}}" // Text format (see description of macros in the readme-en.txt)
}
]
}
}
}
},
// COLOR SETTINGS
"colors": {
// System colors
"system": {
"ally_alive_normal": "0x96FF00", // Ally - alive
"ally_alive_blind": "0x96FF00", // Ally - alive - color blind mode
"ally_dead_normal": "0x009900", // Ally - dead
"ally_dead_blind": "0x009900", // Ally - dead - color blind mode
"ally_blowedup_normal": "0x007700", // Ally - blown-up
"ally_blowedup_blind": "0x007700", // Ally - blown-up - color blind mode
"squadman_alive_normal": "0xFFB964", // Platoon member - alive
"squadman_alive_blind": "0xFFFF00", // Platoon member - alive - color blind mode
"squadman_dead_normal": "0xCA7000", // Platoon member - dead
"squadman_dead_blind": "0xAAAA00", // Platoon member - dead - color blind mode
"squadman_blowedup_normal": "0xA45A00", // Platoon member - blown-up
"squadman_blowedup_blind": "0x888800", // Platoon member - blown-up - color blind mode
"teamKiller_alive_normal": "0x00EAFF", // Team killer - alive
"teamKiller_alive_blind": "0x00EAFF", // Team killer - alive - color blind mode
"teamKiller_dead_normal": "0x097783", // Team killer - dead
"teamKiller_dead_blind": "0x097783", // Team killer - dead - color blind mode
"teamKiller_blowedup_normal": "0x096A75", // Team killer - blown-up
"teamKiller_blowedup_blind": "0x096A75", // Team killer - blown-up - color blind mode
"enemy_alive_normal": "0xF50800", // Enemy - alive
"enemy_alive_blind": "0x8379FE", // Enemy - alive - color blind mode
"enemy_dead_normal": "0x840500", // Enemy - dead
"enemy_dead_blind": "0x47407A", // Enemy - dead - color blind mode
"enemy_blowedup_normal": "0x5A0401", // Enemy - blown-up
"enemy_blowedup_blind": "0x3B365F" // Enemy - blown-up - color blind mode
},
// Color for damage text animation
// src_dst_type
// src: ally, squadman, enemy, unknown, player
// dst: ally, squadman, allytk, enemytk, enemy
// type: hit, kill, blowup
"damage": {
"ally_ally_hit": "0x00EAFF",
"ally_ally_kill": "0x00EAFF",
"ally_ally_blowup": "0x00EAFF",
"ally_squadman_hit": "0x00EAFF",
"ally_squadman_kill": "0x00EAFF",
"ally_squadman_blowup": "0x00EAFF",
"ally_enemy_hit": "0xF50800",
"ally_enemy_kill": "0xF50800",
"ally_enemy_blowup": "0xF50800",
"ally_allytk_hit": "0x00EAFF",
"ally_allytk_kill": "0x00EAFF",
"ally_allytk_blowup": "0x00EAFF",
"ally_enemytk_hit": "0xF50800",
"ally_enemytk_kill": "0xF50800",
"ally_enemytk_blowup": "0xF50800",
"squadman_ally_hit": "0x00EAFF",
"squadman_ally_kill": "0x00EAFF",
"squadman_ally_blowup": "0x00EAFF",
"squadman_squadman_hit": "0x00EAFF",
"squadman_squadman_kill": "0x00EAFF",
"squadman_squadman_blowup": "0x00EAFF",
"squadman_enemy_hit": "0xF50800",
"squadman_enemy_kill": "0xF50800",
"squadman_enemy_blowup": "0xF50800",
"squadman_allytk_hit": "0x00EAFF",
"squadman_allytk_kill": "0x00EAFF",
"squadman_allytk_blowup": "0x00EAFF",
"squadman_enemytk_hit": "0xF50800",
"squadman_enemytk_kill": "0xF50800",
"squadman_enemytk_blowup":"0xF50800",
"enemy_ally_hit": "0x96FF00",
"enemy_ally_kill": "0x96FF00",
"enemy_ally_blowup": "0x96FF00",
"enemy_squadman_hit": "0xFFB964",
"enemy_squadman_kill": "0xFFB964",
"enemy_squadman_blowup": "0xFFB964",
"enemy_enemy_hit": "0xF50800",
"enemy_enemy_kill": "0xF50800",
"enemy_enemy_blowup": "0xF50800",
"enemy_allytk_hit": "0x96FF00",
"enemy_allytk_kill": "0x96FF00",
"enemy_allytk_blowup": "0x96FF00",
"enemy_enemytk_hit": "0xF50800",
"enemy_enemytk_kill": "0xF50800",
"enemy_enemytk_blowup": "0xF50800",
"unknown_ally_hit": "0x96FF00",
"unknown_ally_kill": "0x96FF00",
"unknown_ally_blowup": "0x96FF00",
"unknown_squadman_hit": "0xFFB964",
"unknown_squadman_kill": "0xFFB964",
"unknown_squadman_blowup":"0xFFB964",
"unknown_enemy_hit": "0xF50800",
"unknown_enemy_kill": "0xF50800",
"unknown_enemy_blowup": "0xF50800",
"unknown_allytk_hit": "0x96FF00",
"unknown_allytk_kill": "0x96FF00",
"unknown_allytk_blowup": "0x96FF00",
"unknown_enemytk_hit": "0xF50800",
"unknown_enemytk_kill": "0xF50800",
"unknown_enemytk_blowup": "0xF50800",
"player_ally_hit": "0xFFDD33",
"player_ally_kill": "0xFFDD33",
"player_ally_blowup": "0xFFDD33",
"player_squadman_hit": "0xFFDD33",
"player_squadman_kill": "0xFFDD33",
"player_squadman_blowup": "0xFFDD33",
"player_enemy_hit": "0xFFDD33",
"player_enemy_kill": "0xFFDD33",
"player_enemy_blowup": "0xFFDD33",
"player_allytk_hit": "0xFFDD33",
"player_allytk_kill": "0xFFDD33",
"player_allytk_blowup": "0xFFDD33",
"player_enemytk_hit": "0xFFDD33",
"player_enemytk_kill": "0xFFDD33",
"player_enemytk_blowup": "0xFFDD33"
},
// Damage kind
"dmg_kind": {
"attack": "0xFFAA55", // attack
"fire": "0xFF6655", // fire
"ramming": "0x998855", // ramming
"world_collision": "0x228855", // world_collision
"other": "0xCCCCCC" // other
},
// Dynamic color by vehicle type
"vtype": {
"LT": "0xA2FF9A", // Color for light tanks
"MT": "0xFFF198", // Color for medium tanks
"HT": "0xFFACAC", // Color for heavy tanks
"SPG": "0xEFAEFF", // Color for arty
"TD": "0xA0CFFF", // Color for tank destroyers
"premium": "0xFFCC66", // Color for premium tanks
"usePremiumColor": false // Enable/disable premium color usage
},
// Dynamic color by remaining absolute health
"hp": [
{ "value": 201, "color": "0xFF0000" }, // Color for health less than 201
{ "value": 401, "color": "0xDD4444" }, // Color for health less than 401
{ "value": 1001, "color": "0xFFCC22" }, // Color for health less than 1001
{ "value": 9999, "color": "0xFCFCFC" } // Color for health 1000 and more
],
// Dynamic color by remaining health percent
"hp_ratio": [
{ "value": 10, "color": "0xFF0000" }, // Color for health less than 10 prercent
{ "value": 25, "color": "0xDD4444" }, // Color for health less than 25 prercent
{ "value": 50, "color": "0xFFCC22" }, // Color for health less than 50 prercent
{ "value": 101, "color": "0xFCFCFC" } // Color for health 50 prercent and more
],
// Dynamic color by efficiency (only with xvm-stat)
"eff": [
{ "value": 600, "color": "0xFE0E00" }, // 0 - 599 - very bad
{ "value": 900, "color": "0xFE7903" }, // 600 - 899 - bad
{ "value": 1200, "color": "0xF8F400" }, // 900 - 1199 - normal
{ "value": 1500, "color": "0x60FF00" }, // 1200 - 1499 - good
{ "value": 1800, "color": "0x02C9B3" }, // 1500 - 1799 - very good
{ "value": 9999, "color": "0xD042F3" } // 1800 - * - unique
],
// Dynamic color by win percent (only with xvm-stat)
"rating": [
{ "value": 46, "color": "0xFE0E00" }, // 0 - 45 - very bad
{ "value": 48, "color": "0xFE7903" }, // 46 - 47 - bad
{ "value": 51, "color": "0xF8F400" }, // 48 - 50 - normal
{ "value": 54, "color": "0x60FF00" }, // 51 - 53 - good
{ "value": 57, "color": "0x02C9B3" }, // 54 - 56 - very good
{ "value": 101, "color": "0xD042F3" } // 57 - 100 - unique
],
// Dynamic color by kilo-battles (only with xvm-stat)
"kb": [
{ "value": 2, "color": "0xFE0E00" }, // 0 - 1
{ "value": 5, "color": "0xFE7903" }, // 2 - 4
{ "value": 9, "color": "0xF8F400" }, // 5 - 8
{ "value": 14, "color": "0x60FF00" }, // 9 - 13
{ "value": 20, "color": "0x02C9B3" }, // 14 - 19
{ "value": 999, "color": "0xD042F3" } // 20 - *
],
// Dynamic color by battles on current tank (only with xvm-stat)
"t_battles": [
{ "value": 100, "color": "0xFE0E00" }, // 0 - 99
{ "value": 250, "color": "0xFE7903" }, // 100 - 249
{ "value": 500, "color": "0xF8F400" }, // 250 - 499
{ "value": 1000, "color": "0x60FF00" }, // 500 - 999
{ "value": 1800, "color": "0x02C9B3" }, // 1000 - 1799
{ "value": 99999, "color": "0xD042F3" } // 1800 - *
],
"tdb": [
{ "value": 1, "color": "0xFCFCFC" },
{ "value": 500, "color": "0xFE0E00" },
{ "value": 1000, "color": "0xF8F400" },
{ "value": 2000, "color": "0x60FF00" }
],
"tdv": [
{ "value": 0.01, "color": "0xFCFCFC" },
{ "value": 0.6, "color": "0xFE0E00" },
{ "value": 0.8, "color": "0xFE7903" },
{ "value": 1.0, "color": "0xF8F400" },
{ "value": 1.3, "color": "0x60FF00" },
{ "value": 2.0, "color": "0x02C9B3" },
{ "value": 15, "color": "0xD042F3" }
],
"tfb": [
{ "value": 0.01, "color": "0xFCFCFC" },
{ "value": 0.6, "color": "0xFE0E00" },
{ "value": 0.8, "color": "0xFE7903" },
{ "value": 1.0, "color": "0xF8F400" },
{ "value": 1.3, "color": "0x60FF00" },
{ "value": 2.0, "color": "0x02C9B3" },
{ "value": 15, "color": "0xD042F3" }
],
"tsb": [
{ "value": 0.01, "color": "0xFCFCFC" },
{ "value": 0.6, "color": "0xFE0E00" },
{ "value": 0.8, "color": "0xFE7903" },
{ "value": 1.0, "color": "0xF8F400" },
{ "value": 1.3, "color": "0x60FF00" },
{ "value": 2.0, "color": "0x02C9B3" },
{ "value": 15, "color": "0xD042F3" }
],
"e": [
{ "value": 0.01, "color": "0xFCFCFC" },
{ "value": 2, "color": "0xFE0E00" },
{ "value": 4, "color": "0xFE7903" },
{ "value": 5, "color": "0xF8F400" },
{ "value": 7, "color": "0x60FF00" },
{ "value": 9, "color": "0x02C9B3" },
{ "value": 20, "color": "0xD042F3" }
]
},
// OPTIONS FOR DYNAMIC TRANSPARENCY
"alpha": {
// Dynamic transparency by remaining health
"hp": [
{ "value": 200, "alpha": 100 },
{ "value": 400, "alpha": 80 },
{ "value": 1000, "alpha": 60 },
{ "value": 9999, "alpha": 40 }
],
// Dynamic transparency by percentage of remaining health
"hp_ratio": [
{ "value": 10, "alpha": 100 },
{ "value": 25, "alpha": 80 },
{ "value": 50, "alpha": 60 },
{ "value": 101, "alpha": 40 }
],
// Dynamic transparency by effectiveness (only with xvm-stat)
"eff": [
{ "value": 900, "alpha": 100 },
{ "value": 1200, "alpha": 100 },
{ "value": 9999, "alpha": 100 }
],
// Dynamic transparency by victory percentage (only with xvm-stat)
"rating": [
{ "value": 49, "alpha": 100 },
{ "value": 53, "alpha": 100 },
{ "value": 101, "alpha": 100 }
],
// Dynamic transparency by the number of thousands of battles ("kilo-battles") (only with xvm-stat)
"kb": [
{ "value": 2, "alpha": 100 },
{ "value": 10, "alpha": 100 },
{ "value": 999, "alpha": 100 }
]
},
// Text substitutions
"texts": {
// Text for {{vtype}} macro
"vtype": {
"LT": "LT", // Text for light tanks
"MT": "MT", // Text for medium tanks
"HT": "HT", // Text for heavy tanks
"SPG": "SPG", // Text for arty
"TD": "TD" // Text for tank destroyers
}
},
// ICON SETS
"iconset": {
// Folder containing the icon set for Battle Loading Screen
"battleLoading": "../maps/icons/vehicle/contour",
// Folder containing the icon set for Battle Statistics Form (pressing 'Tab')
"statisticForm": "../maps/icons/vehicle/contour",
// Folder containing the icon set for the Players Panels
"playersPanel": "../maps/icons/vehicle/contour",
// Folder containing the icon set for the Over-target markers
"vehicleMarker": "../maps/icons/vehicle/contour"
},
// Vehicle names mapping. null value for standard name.
"vehicleNames": {
"china_Ch01_Type59": null,
"china_Ch02_Type62": null,
"china_Ch03_WZ_111": null,
"china_Ch04_T34_1": null,
"china_Ch05_T34_2": null,
"china_Ch06_Renault_NC31": null,
"china_Ch07_Vickers_MkE_Type_BT26": null,
"china_Ch08_Type97_Chi_Ha": null,
"china_Ch09_M5": null,
"china_Ch10_IS2": null,
"china_Ch11_110": null,
"china_Ch12_111_1_2_3": null,
"china_Ch13_111_4_5": null,
"china_Ch15_59_16": null,
"china_Ch16_WZ_131": null,
"china_Ch17_WZ131_1_WZ132": null,
"china_Ch18_WZ_120": null,
"china_Ch19_121": null,
"china_Ch20_Type58": null,
"china_Ch21_T34": null,
"france_AMX38": null,
"france_AMX40": null,
"france_AMX50_Foch": null,
"france_AMX_105AM": null,
"france_AMX_12t": null,
"france_AMX_13F3AM": null,
"france_AMX_13_75": null,
"france_AMX_13_90": null,
"france_AMX_50Fosh_155": null,
"france_AMX_50_100": null,
"france_AMX_50_120": null,
"france_AMX_AC_Mle1946": null,
"france_AMX_AC_Mle1948": null,
"france_AMX_M4_1945": null,
"france_ARL_44": null,
"france_ARL_V39": null,
"france_B1": null,
"france_BDR_G1B": null,
"france_Bat_Chatillon155": null,
"france_Bat_Chatillon25t": null,
"france_D1": null,
"france_D2": null,
"france_ELC_AMX": null,
"france_F10_AMX_50B": null,
"france_FCM_36Pak40": null,
"france_FCM_50t": null,
"france_Hotchkiss_H35": null,
"france_Lorraine155_50": null,
"france_Lorraine155_51": null,
"france_Lorraine39_L_AM": null,
"france_Lorraine40t": null,
"france_RenaultBS": null,
"france_RenaultFT": null,
"france_RenaultFT_AC": null,
"france_RenaultUE57": null,
"france_S_35CA": null,
"france_Somua_Sau_40": null,
"france__105_leFH18B2": null,
"germany_B_1bis_captured": null,
"germany_Bison_I": null,
"germany_DickerMax": null,
"germany_E50_Ausf_M": null,
"germany_E_100": null,
"germany_E_50": null,
"germany_E_75": null,
"germany_Ferdinand": null,
"germany_G20_Marder_II": null,
"germany_G_E": null,
"germany_G_Panther": null,
"germany_G_Tiger": null,
"germany_Grille": null,
"germany_H39_captured": null,
"germany_Hetzer": null,
"germany_Hummel": null,
"germany_JagdPanther": null,
"germany_JagdPantherII": null,
"germany_JagdPzIV": null,
"germany_JagdPz_E100": null,
"germany_JagdTiger": null,
"germany_JagdTiger_SdKfz_185": null,
"germany_Lowe": null,
"germany_Ltraktor": null,
"germany_Maus": null,
"germany_Panther_II": null,
"germany_Panther_M10": null,
"germany_PanzerJager_I": null,
"germany_Pz35t": null,
"germany_Pz38_NA": null,
"germany_Pz38t": null,
"germany_PzII": null,
"germany_PzIII": null,
"germany_PzIII_A": null,
"germany_PzIII_IV": null,
"germany_PzII_J": null,
"germany_PzII_Luchs": null,
"germany_PzIV": null,
"germany_PzIV_Hydro": null,
"germany_PzIV_schmalturm": null,
"germany_PzV": null,
"germany_PzVI": null,
"germany_PzVIB_Tiger_II": null,
"germany_PzVI_Tiger_P": null,
"germany_PzV_PzIV": null,
"germany_PzV_PzIV_ausf_Alfa": null,
"germany_S35_captured": null,
"germany_StuGIII": null,
"germany_Sturmpanzer_II": null,
"germany_T_15": null,
"germany_T_25": null,
"germany_VK1602": null,
"germany_VK2801": null,
"germany_VK3001H": null,
"germany_VK3001P": null,
"germany_VK3002DB": null,
"germany_VK3601H": null,
"germany_VK4502A": null,
"germany_VK4502P": null,
"germany_Wespe": null,
"uk_GB01_Medium_Mark_I": null,
"uk_GB03_Cruiser_Mk_I": null,
"uk_GB04_Valentine": null,
"uk_GB05_Vickers_Medium_Mk_II": null,
"uk_GB06_Vickers_Medium_Mk_III": null,
"uk_GB07_Matilda": null,
"uk_GB08_Churchill_I": null,
"uk_GB09_Churchill_VII": null,
"uk_GB10_Black_Prince": null,
"uk_GB11_Caernarvon": null,
"uk_GB12_Conqueror": null,
"uk_GB13_FV215b": null,
"uk_GB20_Crusader": null,
"uk_GB21_Cromwell": null,
"uk_GB22_Comet": null,
"uk_GB23_Centurion": null,
"uk_GB24_Centurion_Mk3": null,
"uk_GB58_Cruiser_Mk_III": null,
"uk_GB59_Cruiser_Mk_IV": null,
"uk_GB60_Covenanter": null,
"uk_GB63_TOG_II": null,
"uk_GB68_Matilda_Black_Prince": null,
"uk_GB69_Cruiser_Mk_II": null,
"uk_GB70_FV4202_105": null,
"uk_GB71_AT_15A": null,
"usa_A74_T1_E6": null,
"usa_M103": null,
"usa_M10_Wolverine": null,
"usa_M12": null,
"usa_M18_Hellcat": null,
"usa_M22_Locust": null,
"usa_M24_Chaffee": null,
"usa_M2_lt": null,
"usa_M2_med": null,
"usa_M36_Slagger": null,
"usa_M37": null,
"usa_M3_Grant": null,
"usa_M3_Stuart": null,
"usa_M40M43": null,
"usa_M41": null,
"usa_M46_Patton": null,
"usa_M48A1": null,
"usa_M4A2E4": null,
"usa_M4A3E8_Sherman": null,
"usa_M4_Sherman": null,
"usa_M5_Stuart": null,
"usa_M6": null,
"usa_M6A2E1": null,
"usa_M7_Priest": null,
"usa_M7_med": null,
"usa_M8A1": null,
"usa_MTLS_1G14": null,
"usa_Pershing": null,
"usa_Ram_II": null,
"usa_Sherman_Jumbo": null,
"usa_T110": null,
"usa_T110E3": null,
"usa_T110E4": null,
"usa_T14": null,
"usa_T18": null,
"usa_T1_Cunningham": null,
"usa_T1_E6": null,
"usa_T1_hvy": null,
"usa_T20": null,
"usa_T21": null,
"usa_T25_2": null,
"usa_T25_AT": null,
"usa_T26_E4_SuperPershing": null,
"usa_T28": null,
"usa_T28_Prototype": null,
"usa_T29": null,
"usa_T2_lt": null,
"usa_T2_med": null,
"usa_T30": null,
"usa_T32": null,
"usa_T34_hvy": null,
"usa_T40": null,
"usa_T49": null,
"usa_T54E1": null,
"usa_T57": null,
"usa_T57_58": null,
"usa_T69": null,
"usa_T71": null,
"usa_T82": null,
"usa_T92": null,
"usa_T95": null,
"ussr_AT_1": null,
"ussr_A_20": null,
"ussr_A_32": null,
"ussr_BT_2": null,
"ussr_BT_7": null,
"ussr_BT_SV": null,
"ussr_Churchill_LL": null,
"ussr_GAZ_74b": null,
"ussr_IS8": null,
"ussr_IS": null,
"ussr_ISU_152": null,
"ussr_IS_3": null,
"ussr_IS_4": null,
"ussr_IS_7": null,
"ussr_KV1": null,
"ussr_KV2": null,
"ussr_KV4": null,
"ussr_KV_13": null,
"ussr_KV_1s": null,
"ussr_KV_220": null,
"ussr_KV_220_action": null,
"ussr_KV_3": null,
"ussr_KV_5": null,
"ussr_M3_Stuart_LL": null,
"ussr_MS_1": null,
"ussr_Matilda_II_LL": null,
"ussr_Object252": null,
"ussr_Object263": null,
"ussr_Object268": null,
"ussr_Object_212": null,
"ussr_Object_261": null,
"ussr_Object_704": null,
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