/** * Full configuration file (hereinafter - the configuration) with all possible options, * default configuration. * * Attention! You must NOT use the percent symbol in this file. * Instead, the percent symbol should be written: \u0025 */ { "configVersion": "1.5.0", // Version of the config. Do not remove or change it unnecessarily. "editorVersion": "0.15", // Version of the editor. // Common config options. All settings information in the mod not being used. "definition": { "author": "sirmax2", // Config author "description": "Default settings for XVM", // Config description "url": "http://code.google.com/p/wot-xvm/", // Address to config updates "date": "12.10.2012", // Config last modified "gameVersion": "0.8.2", // Supported version of the game "modMinVersion": "3.2.0" // The minimum required version of the XVM mod }, // General parameters for the battle interface "battle": { "mirroredVehicleIcons": true, // false - Disable tank icon mirroring (good for alternative icons). True by default. "showPostmortemTips": true, // false - Disable pop-up panel at the bottom after death. True by default. "removePanelsModeSwitcher": false, // true - Remove the Players Panel mode switcher (buttons for changing size) "highlightVehicleIcon": true, // false - disable highlighting of selected vehicle icon and squad "clockFormat": "H:N", // Show the clock on the Debug Panel (near FPS). Format: Y:year, M:month, D:day, H:hour, N:minutes, S:seconds. "" - remove clock. "useStandardMarkers": false, // true - use standard client vehicle markers "clanIconsFolder": "../../../clanicons" // path to clan icons folder relative to res_mods/[GAME VERSION]/gui/flash }, // Options for player statistics (only with xvm-stat) "rating": { "showPlayersStatistics": true, // true - Toggle player statistics on/off. Global setting - without the statistics module, this is always disabled "loadEnemyStatsInFogOfWar": true, // true - Enable downloading of data on opponents in the "fog of war" "enableStatisticsLog": false // true - Enable saving statistics to "xvm-stat.log" file }, // Parameters of the Battle Loading Screen "battleLoading": { "clockFormat": "H:N:S", // Show the clock on the Battle Loading Screen. Format: Y:year, M:month, D:day, H:hour, N:minutes, S:seconds. "" - remove clock. "showChances": false, // true - Enable display of "chance to win" (only with xvm-stat) Read more: http://www.koreanrandom.com/forum/topic/1642-chance "showChancesExp": false, // Show experimental "chance to win" formula "removeSquadIcon": false, // true - Disable Platoon icons. This blank space can house, for example, clan logos "clanIcon": { // Display options for Team/Clan logos "show": true, // false - Disable Team/Clan logos in Battle Loading Screen "x": 0, // Position on the X axis, relative to the vehicle icon "y": 6, // Position on the Y axis, relative to the vehicle icon "xr": 0, // Position on the X axis for right side (positive values run to the *inside* of the table) "yr": 6, // Position on the Y axis for right side "w": 16, // Width of the Team/Clan logo "h": 16, // Height of the Team/Clan logo "alpha": 90 // Transparency of the Team/Clan logo }, // Display format for the left Players Panel (macros allowed, see readme-en.txt) "formatLeft": "{{vehicle}} {{kb:3}} {{rating}} {{eff}} {{t-hb:3}} {{t-rating}}", // Display format for the right Players Panel (macros allowed, see readme-en.txt) "formatRight": "{{t-rating}} {{t-hb:3}} {{eff}} {{rating}} {{kb:3}} {{vehicle}}" }, // Parameters of the Battle Statistics Form "statisticForm": { "showChances": false, // true - Enable display of "chance to win" (only with xvm-stat). "showChancesExp": false, // Show experimental "chance to win" formula "removeSquadIcon": false, // true - Disable Platoon icons. This blank space can house, for example, clan logos. // Display options for Team/Clan logos (see battleLoading above) "clanIcon": { "show": true, "x": 0, "y": 6, "xr": 0, "yr": 6, "h": 16, "w": 16, "alpha": 90 }, // Display format for the left column (macros allowed, see readme-en.txt) "formatLeft": "{{vehicle}} {{kb:3}} {{rating}} {{eff}} {{t-hb:3}} {{t-rating}}", // Display format for the right column (macros allowed, see readme-en.txt) "formatRight": "{{t-rating}} {{t-hb:3}} {{eff}} {{rating}} {{kb:3}} {{vehicle}}" }, // Parameters of the Players Panels "playersPanel": { "alpha": 60, // Opacity percentage of the panels. (0 - transparent ... 100 - opaque) "iconAlpha": 100, // Opacity percentage of icons in the panels. (0 - transparent ... 100 - opaque) "removeSquadIcon": false, // true - Disable Platoon icons. // Display options for Team/Clan logos (see battleLoading above). "clanIcon": { "show": true, "x": 0, "y": 6, "xr": 0, "yr": 6, "h": 16, "w": 16, "alpha": 90 }, // Options for the "medium" panels - the first of the medium panels "medium": { "width": 46, // 0..250 - Width of the player's name column. Default is 46. // Display format for the left panel (macros allowed, see readme-en.txt) "formatLeft": "{{nick}}", // Display format for the right panel (macros allowed, see readme-en.txt) "formatRight": "{{nick}}" }, // Options for the "medium2" panels - the second of the medium panels "medium2": { "width": 65, // 0..250 - Width of the player's name column. Default is 65. // Display format for the left panel (macros allowed, see readme-en.txt) "formatLeft": "{{vehicle}}", // Display format for the right panel (macros allowed, see readme-en.txt) "formatRight": "{{vehicle}}" }, // Options for the "large" panels - the widest panels "large": { "width": 170, // 0..250 - Width of the player's name column. Default is 170. // Display format for player nickname (macros allowed, see readme-en.txt) "nickFormatLeft": "{{rating}} {{nick}}", "nickFormatRight": "{{nick}} {{rating}}", // Display format for vehicle name (macros allowed, see readme-en.txt) "vehicleFormatLeft": "{{vehicle}}", "vehicleFormatRight": "{{vehicle}}" } }, // {{turret}} marker display strings "turretMarkers": { "highVulnerability": "*", // Subject has stock turret and top gun can not be mounted. Subject is highly vulnerable. "lowVulnerability": "'" // Subject has stock turret and top gun can be mounted. Subject is somewhat vulnerable. }, // Hit log (my hits calculator) "hitLog": { "enabled": true, // on/off switch "x": 220, // X position (negative values - bind to right side of screen) "y": 50, // Y position (negative values - bind to bottom side of screen) "w": 500, // Width "h": 1000, // Height "lines": 10, // Number of lines. Old lines will be pushed out "direction": "down", // Log direction: up - lines will be added from up to down, down - from down to up. "insertOrder": "end", // Insert order: begin - insert new values to begin, end - add to end "groupHitsByPlayer": true, // group hits by players name // Substitution for {{dead}} macro when tank is dead "deadMarker": "N", "blowupMarker": "M", // Hits header format, including last hit (macros allowed, see readme-en.txt) "formatHeader": "Hits: #{{n}} {{dmg-total}} Last: {{dmg}} {{dead}}", // List of hits format (macros allowed, see readme-en.txt) "formatHistory": "\u00D7{{n-player}}:{{dmg-player}}| {{dmg}}| {{dmg-kind}}| {{vehicle}} {{dead}}", "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 5, // Size "strength": 150 // Intensity } }, // Capture bar "captureBar": { "enabled": true, // On/off switch "primaryTitleOffset": 7, // Upper textfield offset in case of big font size "appendPlus" : true, // append plus to three capturers. Cant calculate more than three. // Capture format (macros allowed, see readme-en.txt) "enemy": { "primaryTitleFormat": "Enemy base capture! {{extra}}", // Upper textfield "secondaryTitleFormat": "{{points}}", // Lower textfield "captureDoneFormat": "Enemy base captured!", // Full capture text "extra": "Capturers: {{tanks}} Timeleft: {{time}}", // Extra text available after necessary calculations "shadow": { // Fields shadow "color": "0x000000", // Color "alpha": 50, // Alpha 0-100 "blur": 6, // Blur 0-255; 6 is recommended "strength": 3 // Strength 0-255; 3 is recommended } }, "ally": { "primaryTitleFormat": "Ally base capture! {{extra}}", "secondaryTitleFormat": "{{points}}", "captureDoneFormat": "Ally base captured!", "extra": "Capturers: {{tanks}} Timeleft: {{time}}", "shadow": { "color": "0x000000", "alpha": 50, "blur": 15, "strength": 3 } } }, // OVER-TARGET MARKERS "markers": { // Ally "ally": { // Ally - alive "alive": { // Ally - alive - normal mode (without 'Alt') "normal": { "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty) "visible": true, // false - Disable "showSpeaker": false, // true - Show speaker even if visible=false "x": 0, // Position on the X axis "y": -16, // Position on the Y axis "alpha": 100, // Opacity "color": null, // Color (currently not in use) "maxScale": 100, // Maximum scale (default is 100) "scaleX": 0, // Offset along the X axis (?) "scaleY": 16, // Offset along the Y axis (?) "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity } }, "healthBar": { // Health indicator "visible": true, // false - Disable "x": -41, // Position on the X axis "y": -33, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Primary color (dynamic colors allowed, see readme-en.txt) "lcolor": null, // Optional color (for the gradient) "width": 80, // Width of health bar "height": 12, // Height of health bar "border": { // Options for substrate and border "alpha": 30, // Opacity "color": "0x000000", // Color "size": 1 // Border size }, "fill": { // Options for remaining health "alpha": 30 // Opacity }, // "damage": { // Options for animation of health loss "alpha": 80, // Opacity "color": null, // Color "fade": 1 // Fade time in seconds } }, "damageText": { // Floating damage values "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 18, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "speed": 2, // Rising speed of displayed damage (float up speed) "maxRange": 40, // Maximimum distance of target for which damage rises "damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt) "blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt) }, "contourIcon": { // Vehicle icon "visible": false, // false - Disable "x": 6, // Position on the X axis "y": -65, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "amount": 0 // Color intensity from 0 to 100. The default is 0 (off). }, "clanIcon": { // Player/clan icon "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "w": 16, // Width "h": 16, // Height "alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt) }, "levelIcon": { // Vehicle tier "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -21, // Position on the Y axis "alpha": 100 // Opacity }, "actionMarker": { // Markers "Help!" and "Attack!" "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100 // Opacity }, // Block of text fields "textFields": [ // Text field with the name of the tank { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -36, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 13, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "format": "{{vehicle}}{{turret}}" // Text format (see description of macros in the readme-en.txt) }, // Text field with the remaining / maximum health { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -20, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": "0xFCFCFC", // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 11, // Font size "align": "center", // Text alignment (left, center, right) "bold": true, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 4, // Size "strength": 100 // Intensity }, "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt) } ] }, // Ally - alive - alternative mode (pressing 'Alt') "extended": { "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty) "visible": true, // false - Disable "showSpeaker": false, // true - Show speaker even if visible=false "x": 0, // Position on the X axis "y": -16, // Position on the Y axis "alpha": 100, // Opacity "color": null, // Color (currently not in use) "maxScale": 100, // Maximum scale (default is 100) "scaleX": 0, // Offset along the X axis (?) "scaleY": 16, // Offset along the Y axis (?) "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity } }, "healthBar": { // Health indicator "visible": true, // false - Disable "x": -41, // Position on the X axis "y": -33, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Primary color (dynamic colors allowed, see readme-en.txt) "lcolor": null, // Optional color (for the gradient) "width": 80, // Width of health bar "height": 12, // Height of health bar "border": { // Options for substrate and border "alpha": 30, // Opacity "color": "0x000000", // Color "size": 1 // Border size }, "fill": { // Options for remaining health "alpha": 30 // Opacity }, // "damage": { // Options for animation of health loss "alpha": 80, // Opacity "color": null, // Color "fade": 1 // Fade time in seconds } }, "damageText": { // Floating damage values "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 18, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "speed": 2, // Rising speed of displayed damage (float up speed) "maxRange": 40, // Maximimum distance of target for which damage rises "damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt) "blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt) }, "contourIcon": { // Vehicle icon "visible": false, // false - Disable "x": 6, // Position on the X axis "y": -65, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "amount": 0 // Color intensity from 0 to 100. The default is 0 (off). }, "clanIcon": { // Player/clan icon "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "w": 16, // Width "h": 16, // Height "alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt) }, "levelIcon": { // Vehicle tier "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -21, // Position on the Y axis "alpha": 100 // Opacity }, "actionMarker": { // Markers "Help!" and "Attack!" "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100 // Opacity }, // Block of text fields "textFields": [ // Text field with the name of the player { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -36, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 13, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "format": "{{nick}}" // Text format (see description of macros in the readme-en.txt) }, // Text field with the percentage of remaining health { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -20, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": "0xFCFCFC", // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 11, // Font size "align": "center", // Text alignment (left, center, right) "bold": true, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 4, // Size "strength": 100 // Intensity }, // Percent symbol - \u0025 "format": "{{hp-ratio}}\u0025" // Text format (see description of macros in the readme-en.txt) }, // Text field with win ratio { "name": "Global Win Rate", "visible": true, "x": 0, "y": -46, "alpha": 100, "color": "{{c:rating}}", "font": { "name": "$FieldFont", "size": 11, "align": "center", "bold": true, "italic": false }, "shadow": { "alpha": 100, "color": "0x000000", "angle": 45, "distance": 0, "size": 6, "strength": 200 }, "format": "{{rating}}" } ] } }, // Ally - dead "dead": { // Ally - dead - normal mode (without 'Alt') "normal": { "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty) "visible": true, // false - Disable "showSpeaker": false, // true - Show speaker even if visible=false "x": 0, // Position on the X axis "y": -16, // Position on the Y axis "alpha": 100, // Opacity "color": null, // Color (currently not in use) "maxScale": 100, // Maximum scale (default is 100) "scaleX": 0, // Offset along the X axis (?) "scaleY": 16, // Offset along the Y axis (?) "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity } }, "healthBar": { // Health indicator "visible": false, // false - Disable "x": -41, // Position on the X axis "y": -33, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Primary color (dynamic colors allowed, see readme-en.txt) "lcolor": null, // Optional color (for the gradient) "width": 80, // Width of health bar "height": 12, // Height of health bar "border": { // Options for substrate and border "alpha": 30, // Opacity "color": "0x000000", // Color "size": 1 // Border size }, "fill": { // Options for remaining health "alpha": 30 // Opacity }, // "damage": { // Options for animation of health loss "alpha": 80, // Opacity "color": null, // Color "fade": 1 // Fade time in seconds } }, "damageText": { // Floating damage values "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 18, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "speed": 2, // Rising speed of displayed damage (float up speed) "maxRange": 40, // Maximimum distance of target for which damage rises "damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt) "blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt) }, "contourIcon": { // Vehicle icon "visible": false, // false - Disable "x": 6, // Position on the X axis "y": -65, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "amount": 0 // Color intensity from 0 to 100. The default is 0 (off). }, "clanIcon": { // Player/clan icon "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "w": 16, // Width "h": 16, // Height "alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt) }, "levelIcon": { // Vehicle tier "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -21, // Position on the Y axis "alpha": 100 // Opacity }, "actionMarker": { // Markers "Help!" and "Attack!" "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100 // Opacity }, // Block of text fields "textFields": [ ] // Disable text in this mode }, // Ally - dead - alternative mode (pressing 'Alt') "extended": { "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty) "visible": true, // false - Disable "showSpeaker": false, // true - Show speaker even if visible=false "x": 0, // Position on the X axis "y": -16, // Position on the Y axis "alpha": 100, // Opacity "color": null, // Color (currently not in use) "maxScale": 100, // Maximum scale (default is 100) "scaleX": 0, // Offset along the X axis (?) "scaleY": 16, // Offset along the Y axis (?) "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity } }, "healthBar": { // Health indicator "visible": false, // false - Disable "x": -41, // Position on the X axis "y": -33, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Primary color (dynamic colors allowed, see readme-en.txt) "lcolor": null, // Optional color (for the gradient) "width": 80, // Width of health bar "height": 12, // Height of health bar "border": { // Options for substrate and border "alpha": 30, // Opacity "color": "0x000000", // Color "size": 1 // Border size }, "fill": { // Options for remaining health "alpha": 30 // Opacity }, // "damage": { // Options for animation of health loss "alpha": 80, // Opacity "color": null, // Color "fade": 1 // Fade time in seconds } }, "damageText": { // Floating damage values "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 18, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "speed": 2, // Rising speed of displayed damage (float up speed) "maxRange": 40, // Maximimum distance of target for which damage rises "damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt) "blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt) }, "contourIcon": { // Vehicle icon "visible": false, // false - Disable "x": 6, // Position on the X axis "y": -65, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "amount": 0 // Color intensity from 0 to 100. The default is 0 (off). }, "clanIcon": { // Player/clan icon "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "w": 16, // Width "h": 16, // Height "alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt) }, "levelIcon": { // Vehicle tier "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -21, // Position on the Y axis "alpha": 100 // Opacity }, "actionMarker": { // Markers "Help!" and "Attack!" "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100 // Opacity }, // Block of text fields "textFields": [ // Text field with the name of the player { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -34, // Position on the Y axis "alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 13, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "format": "{{nick}}" // Text format (see description of macros in the readme-en.txt) }, // Text field with the name of the tank { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -20, // Position on the Y axis "alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 13, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "format": "{{vehicle}}" // Text format (see description of macros in the readme-en.txt) } ] } } }, // Enemy "enemy": { // Enemy - alive "alive": { // Enemy - alive - normal mode (without 'Alt') "normal": { "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty) "visible": true, // false - Disable "showSpeaker": false, // true - Show speaker even if visible=false "x": 0, // Position on the X axis "y": -16, // Position on the Y axis "alpha": 100, // Opacity "color": null, // Color (currently not in use) "maxScale": 100, // Maximum scale (default is 100) "scaleX": 0, // Offset along the X axis (?) "scaleY": 16, // Offset along the Y axis (?) "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity } }, "healthBar": { // Health indicator "visible": true, // false - Disable "x": -41, // Position on the X axis "y": -33, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Primary color (dynamic colors allowed, see readme-en.txt) "lcolor": null, // Optional color (for the gradient) "width": 80, // Width of health bar "height": 12, // Height of health bar "border": { // Options for substrate and border "alpha": 30, // Opacity "color": "0x000000", // Color "size": 1 // Border size }, "fill": { // Options for remaining health "alpha": 30 // Opacity }, // "damage": { // Options for animation of health loss "alpha": 80, // Opacity "color": null, // Color "fade": 1 // Fade time in seconds } }, "damageText": { // Floating damage values "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 18, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "speed": 2, // Rising speed of displayed damage (float up speed) "maxRange": 40, // Maximimum distance of target for which damage rises "damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt) "blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt) }, "contourIcon": { // Vehicle icon "visible": false, // false - Disable "x": 6, // Position on the X axis "y": -65, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "amount": 0 // Color intensity from 0 to 100. The default is 0 (off). }, "clanIcon": { // Player/clan icon "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "w": 16, // Width "h": 16, // Height "alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt) }, "levelIcon": { // Vehicle tier "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -21, // Position on the Y axis "alpha": 100 // Opacity }, "actionMarker": { // Markers "Help!" and "Attack!" "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100 // Opacity }, // Block of text fields "textFields": [ // Text field with the name of the tank { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -36, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 13, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "format": "{{vehicle}}{{turret}}" // Text format (see description of macros in the readme-en.txt) }, // Text field with the remaining / maximum health { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -20, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": "0xFCFCFC", // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 11, // Font size "align": "center", // Text alignment (left, center, right) "bold": true, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 4, // Size "strength": 100 // Intensity }, "format": "{{hp}} / {{hp-max}}" // Text format (see description of macros in the readme-en.txt) } ] }, // Enemy - alive - alternative mode (pressing 'Alt') "extended": { "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty) "visible": true, // false - Disable "showSpeaker": false, // true - Show speaker even if visible=false "x": 0, // Position on the X axis "y": -16, // Position on the Y axis "alpha": 100, // Opacity "color": null, // Color (currently not in use) "maxScale": 100, // Maximum scale (default is 100) "scaleX": 0, // Offset along the X axis (?) "scaleY": 16, // Offset along the Y axis (?) "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity } }, "healthBar": { // Health indicator "visible": true, // false - Disable "x": -41, // Position on the X axis "y": -33, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Primary color (dynamic colors allowed, see readme-en.txt) "lcolor": null, // Optional color (for the gradient) "width": 80, // Width of health bar "height": 12, // Height of health bar "border": { // Options for substrate and border "alpha": 30, // Opacity "color": "0x000000", // Color "size": 1 // Border size }, "fill": { // Options for remaining health "alpha": 30 // Opacity }, // "damage": { // Options for animation of health loss "alpha": 80, // Opacity "color": null, // Color "fade": 1 // Fade time in seconds } }, "damageText": { // Floating damage values "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 18, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "speed": 2, // Rising speed of displayed damage (float up speed) "maxRange": 40, // Maximimum distance of target for which damage rises "damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt) "blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt) }, "contourIcon": { // Vehicle icon "visible": false, // false - Disable "x": 6, // Position on the X axis "y": -65, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "amount": 0 // Color intensity from 0 to 100. The default is 0 (off). }, "clanIcon": { // Player/clan icon "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "w": 16, // Width "h": 16, // Height "alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt) }, "levelIcon": { // Vehicle tier "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -21, // Position on the Y axis "alpha": 100 // Opacity }, "actionMarker": { // Markers "Help!" and "Attack!" "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100 // Opacity }, // Block of text fields "textFields": [ // Text field with the name of the player { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -36, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 13, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "format": "{{nick}}" // Text format (see description of macros in the readme-en.txt) }, // Text field with the percentage of remaining health { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -20, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": "0xFCFCFC", // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 11, // Font size "align": "center", // Text alignment (left, center, right) "bold": true, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 4, // Size "strength": 100 // Intensity }, // Percent symbol - \u0025 "format": "{{hp-ratio}}\u0025" // Text format (see description of macros in the readme-en.txt) }, // Text field with win ratio { "name": "Global Win Rate", "visible": true, "x": 0, "y": -46, "alpha": 100, "color": "{{c:rating}}", "font": { "name": "$FieldFont", "size": 11, "align": "center", "bold": true, "italic": false }, "shadow": { "alpha": 100, "color": "0x000000", "angle": 45, "distance": 0, "size": 6, "strength": 200 }, "format": "{{rating}}" } ] } }, // Enemy - dead "dead": { // Enemy - dead - normal mode (without 'Alt') "normal": { "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty) "visible": true, // false - Disable "showSpeaker": false, // true - Show speaker even if visible=false "x": 0, // Position on the X axis "y": -16, // Position on the Y axis "alpha": 100, // Opacity "color": null, // Color (currently not in use) "maxScale": 100, // Maximum scale (default is 100) "scaleX": 0, // Offset along the X axis (?) "scaleY": 16, // Offset along the Y axis (?) "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity } }, "healthBar": { // Health indicator "visible": false, // false - Disable "x": -41, // Position on the X axis "y": -33, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Primary color (dynamic colors allowed, see readme-en.txt) "lcolor": null, // Optional color (for the gradient) "width": 80, // Width of health bar "height": 12, // Height of health bar "border": { // Options for substrate and border "alpha": 30, // Opacity "color": "0x000000", // Color "size": 1 // Border size }, "fill": { // Options for remaining health "alpha": 30 // Opacity }, // "damage": { // Options for animation of health loss "alpha": 80, // Opacity "color": null, // Color "fade": 1 // Fade time in seconds } }, "damageText": { // Floating damage values "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 18, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "speed": 2, // Rising speed of displayed damage (float up speed) "maxRange": 40, // Maximimum distance of target for which damage rises "damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt) "blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt) }, "contourIcon": { // Vehicle icon "visible": false, // false - Disable "x": 6, // Position on the X axis "y": -65, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "amount": 0 // Color intensity from 0 to 100. The default is 0 (off). }, "clanIcon": { // Player/clan icon "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "w": 16, // Width "h": 16, // Height "alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt) }, "levelIcon": { // Vehicle tier "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -21, // Position on the Y axis "alpha": 100 // Opacity }, "actionMarker": { // Markers "Help!" and "Attack!" "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100 // Opacity }, // Block of text fields "textFields": [ ] // Disable text in this mode }, // Enemy - dead - alternative mode (pressing 'Alt') "extended": { "vehicleIcon": { // "Type of vehicle" icon (HT / MT / LT / TD / Arty) "visible": true, // false - Disable "showSpeaker": false, // true - Show speaker even if visible=false "x": 0, // Position on the X axis "y": -16, // Position on the Y axis "alpha": 100, // Opacity "color": null, // Color (currently not in use) "maxScale": 100, // Maximum scale (default is 100) "scaleX": 0, // Offset along the X axis (?) "scaleY": 16, // Offset along the Y axis (?) "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity } }, "healthBar": { // Health indicator "visible": false, // false - Disable "x": -41, // Position on the X axis "y": -33, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Primary color (dynamic colors allowed, see readme-en.txt) "lcolor": null, // Optional color (for the gradient) "width": 80, // Width of health bar "height": 12, // Height of health bar "border": { // Options for substrate and border "alpha": 30, // Opacity "color": "0x000000", // Color "size": 1 // Border size }, "fill": { // Options for remaining health "alpha": 30 // Opacity }, // "damage": { // Options for animation of health loss "alpha": 80, // Opacity "color": null, // Color "fade": 1 // Fade time in seconds } }, "damageText": { // Floating damage values "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 18, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "speed": 2, // Rising speed of displayed damage (float up speed) "maxRange": 40, // Maximimum distance of target for which damage rises "damageMessage": "{{dmg}}", // Text for normal damage (see description of macros in the readme-en.txt) "blowupMessage": "Blown-up!" // Text for ammo rack explosion (see description of macros in the readme-en.txt) }, "contourIcon": { // Vehicle icon "visible": false, // false - Disable "x": 6, // Position on the X axis "y": -65, // Position on the Y axis "alpha": 100, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "amount": 0 // Color intensity from 0 to 100. The default is 0 (off). }, "clanIcon": { // Player/clan icon "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "w": 16, // Width "h": 16, // Height "alpha": 100 // Opacity (dynamic transparency allowed, see readme-en.txt) }, "levelIcon": { // Vehicle tier "visible": false, // false - Disable "x": 0, // Position on the X axis "y": -21, // Position on the Y axis "alpha": 100 // Opacity }, "actionMarker": { // Markers "Help!" and "Attack!" "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -67, // Position on the Y axis "alpha": 100 // Opacity }, // Block of text fields "textFields": [ // Text field with the name of the player { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -34, // Position on the Y axis "alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 13, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "format": "{{nick}}" // Text format (see description of macros in the readme-en.txt) }, // Text field with the name of the tank { "visible": true, // false - Disable "x": 0, // Position on the X axis "y": -20, // Position on the Y axis "alpha": 80, // Opacity (dynamic transparency allowed, see readme-en.txt) "color": null, // Color (dynamic colors allowed, see readme-en.txt) "font": { // Font options "name": "$FieldFont", // Font name "size": 13, // Font size "align": "center", // Text alignment (left, center, right) "bold": false, // Normal (false) or bold (true) "italic": false // Normal (false) or italic (true) }, "shadow": { // Shadow options "alpha": 100, // Opacity "color": "0x000000", // Color "angle": 45, // Offset angle "distance": 0, // Offset distance "size": 6, // Size "strength": 200 // Intensity }, "format": "{{vehicle}}" // Text format (see description of macros in the readme-en.txt) } ] } } } }, // COLOR SETTINGS "colors": { // System colors "system": { "ally_alive_normal": "0x96FF00", // Ally - alive "ally_alive_blind": "0x96FF00", // Ally - alive - color blind mode "ally_dead_normal": "0x009900", // Ally - dead "ally_dead_blind": "0x009900", // Ally - dead - color blind mode "ally_blowedup_normal": "0x007700", // Ally - blown-up "ally_blowedup_blind": "0x007700", // Ally - blown-up - color blind mode "squadman_alive_normal": "0xFFB964", // Platoon member - alive "squadman_alive_blind": "0xFFFF00", // Platoon member - alive - color blind mode "squadman_dead_normal": "0xCA7000", // Platoon member - dead "squadman_dead_blind": "0xAAAA00", // Platoon member - dead - color blind mode "squadman_blowedup_normal": "0xA45A00", // Platoon member - blown-up "squadman_blowedup_blind": "0x888800", // Platoon member - blown-up - color blind mode "teamKiller_alive_normal": "0x00EAFF", // Team killer - alive "teamKiller_alive_blind": "0x00EAFF", // Team killer - alive - color blind mode "teamKiller_dead_normal": "0x097783", // Team killer - dead "teamKiller_dead_blind": "0x097783", // Team killer - dead - color blind mode "teamKiller_blowedup_normal": "0x096A75", // Team killer - blown-up "teamKiller_blowedup_blind": "0x096A75", // Team killer - blown-up - color blind mode "enemy_alive_normal": "0xF50800", // Enemy - alive "enemy_alive_blind": "0x8379FE", // Enemy - alive - color blind mode "enemy_dead_normal": "0x840500", // Enemy - dead "enemy_dead_blind": "0x47407A", // Enemy - dead - color blind mode "enemy_blowedup_normal": "0x5A0401", // Enemy - blown-up "enemy_blowedup_blind": "0x3B365F" // Enemy - blown-up - color blind mode }, // Color for damage text animation // src_dst_type // src: ally, squadman, enemy, unknown, player // dst: ally, squadman, allytk, enemytk, enemy // type: hit, kill, blowup "damage": { "ally_ally_hit": "0x00EAFF", "ally_ally_kill": "0x00EAFF", "ally_ally_blowup": "0x00EAFF", "ally_squadman_hit": "0x00EAFF", "ally_squadman_kill": "0x00EAFF", "ally_squadman_blowup": "0x00EAFF", "ally_enemy_hit": "0xF50800", "ally_enemy_kill": "0xF50800", "ally_enemy_blowup": "0xF50800", "ally_allytk_hit": "0x00EAFF", "ally_allytk_kill": "0x00EAFF", "ally_allytk_blowup": "0x00EAFF", "ally_enemytk_hit": "0xF50800", "ally_enemytk_kill": "0xF50800", "ally_enemytk_blowup": "0xF50800", "squadman_ally_hit": "0x00EAFF", "squadman_ally_kill": "0x00EAFF", "squadman_ally_blowup": "0x00EAFF", "squadman_squadman_hit": "0x00EAFF", "squadman_squadman_kill": "0x00EAFF", "squadman_squadman_blowup": "0x00EAFF", "squadman_enemy_hit": "0xF50800", "squadman_enemy_kill": "0xF50800", "squadman_enemy_blowup": "0xF50800", "squadman_allytk_hit": "0x00EAFF", "squadman_allytk_kill": "0x00EAFF", "squadman_allytk_blowup": "0x00EAFF", "squadman_enemytk_hit": "0xF50800", "squadman_enemytk_kill": "0xF50800", "squadman_enemytk_blowup":"0xF50800", "enemy_ally_hit": "0x96FF00", "enemy_ally_kill": "0x96FF00", "enemy_ally_blowup": "0x96FF00", "enemy_squadman_hit": "0xFFB964", "enemy_squadman_kill": "0xFFB964", "enemy_squadman_blowup": "0xFFB964", "enemy_enemy_hit": "0xF50800", "enemy_enemy_kill": "0xF50800", "enemy_enemy_blowup": "0xF50800", "enemy_allytk_hit": "0x96FF00", "enemy_allytk_kill": "0x96FF00", "enemy_allytk_blowup": "0x96FF00", "enemy_enemytk_hit": "0xF50800", "enemy_enemytk_kill": "0xF50800", "enemy_enemytk_blowup": "0xF50800", "unknown_ally_hit": "0x96FF00", "unknown_ally_kill": "0x96FF00", "unknown_ally_blowup": "0x96FF00", "unknown_squadman_hit": "0xFFB964", "unknown_squadman_kill": "0xFFB964", "unknown_squadman_blowup":"0xFFB964", "unknown_enemy_hit": "0xF50800", "unknown_enemy_kill": "0xF50800", "unknown_enemy_blowup": "0xF50800", "unknown_allytk_hit": "0x96FF00", "unknown_allytk_kill": "0x96FF00", "unknown_allytk_blowup": "0x96FF00", "unknown_enemytk_hit": "0xF50800", "unknown_enemytk_kill": "0xF50800", "unknown_enemytk_blowup": "0xF50800", "player_ally_hit": "0xFFDD33", "player_ally_kill": "0xFFDD33", "player_ally_blowup": "0xFFDD33", "player_squadman_hit": "0xFFDD33", "player_squadman_kill": "0xFFDD33", "player_squadman_blowup": "0xFFDD33", "player_enemy_hit": "0xFFDD33", "player_enemy_kill": "0xFFDD33", "player_enemy_blowup": "0xFFDD33", "player_allytk_hit": "0xFFDD33", "player_allytk_kill": "0xFFDD33", "player_allytk_blowup": "0xFFDD33", "player_enemytk_hit": "0xFFDD33", "player_enemytk_kill": "0xFFDD33", "player_enemytk_blowup": "0xFFDD33" }, // Damage kind "dmg_kind": { "attack": "0xFFAA55", // attack "fire": "0xFF6655", // fire "ramming": "0x998855", // ramming "world_collision": "0x228855", // world_collision "other": "0xCCCCCC" // other }, // Dynamic color by vehicle type "vtype": { "LT": "0xA2FF9A", // Color for light tanks "MT": "0xFFF198", // Color for medium tanks "HT": "0xFFACAC", // Color for heavy tanks "SPG": "0xEFAEFF", // Color for arty "TD": "0xA0CFFF", // Color for tank destroyers "premium": "0xFFCC66", // Color for premium tanks "usePremiumColor": false // Enable/disable premium color usage }, // Dynamic color by remaining absolute health "hp": [ { "value": 201, "color": "0xFF0000" }, // Color for health less than 201 { "value": 401, "color": "0xDD4444" }, // Color for health less than 401 { "value": 1001, "color": "0xFFCC22" }, // Color for health less than 1001 { "value": 9999, "color": "0xFCFCFC" } // Color for health 1000 and more ], // Dynamic color by remaining health percent "hp_ratio": [ { "value": 10, "color": "0xFF0000" }, // Color for health less than 10 prercent { "value": 25, "color": "0xDD4444" }, // Color for health less than 25 prercent { "value": 50, "color": "0xFFCC22" }, // Color for health less than 50 prercent { "value": 101, "color": "0xFCFCFC" } // Color for health 50 prercent and more ], // Dynamic color by efficiency (only with xvm-stat) "eff": [ { "value": 600, "color": "0xFE0E00" }, // 0 - 599 - very bad { "value": 900, "color": "0xFE7903" }, // 600 - 899 - bad { "value": 1200, "color": "0xF8F400" }, // 900 - 1199 - normal { "value": 1500, "color": "0x60FF00" }, // 1200 - 1499 - good { "value": 1800, "color": "0x02C9B3" }, // 1500 - 1799 - very good { "value": 9999, "color": "0xD042F3" } // 1800 - * - unique ], // Dynamic color by win percent (only with xvm-stat) "rating": [ { "value": 46, "color": "0xFE0E00" }, // 0 - 45 - very bad { "value": 48, "color": "0xFE7903" }, // 46 - 47 - bad { "value": 51, "color": "0xF8F400" }, // 48 - 50 - normal { "value": 54, "color": "0x60FF00" }, // 51 - 53 - good { "value": 57, "color": "0x02C9B3" }, // 54 - 56 - very good { "value": 101, "color": "0xD042F3" } // 57 - 100 - unique ], // Dynamic color by kilo-battles (only with xvm-stat) "kb": [ { "value": 2, "color": "0xFE0E00" }, // 0 - 1 { "value": 5, "color": "0xFE7903" }, // 2 - 4 { "value": 9, "color": "0xF8F400" }, // 5 - 8 { "value": 14, "color": "0x60FF00" }, // 9 - 13 { "value": 20, "color": "0x02C9B3" }, // 14 - 19 { "value": 999, "color": "0xD042F3" } // 20 - * ], // Dynamic color by battles on current tank (only with xvm-stat) "t_battles": [ { "value": 100, "color": "0xFE0E00" }, // 0 - 99 { "value": 250, "color": "0xFE7903" }, // 100 - 249 { "value": 500, "color": "0xF8F400" }, // 250 - 499 { "value": 1000, "color": "0x60FF00" }, // 500 - 999 { "value": 1800, "color": "0x02C9B3" }, // 1000 - 1799 { "value": 99999, "color": "0xD042F3" } // 1800 - * ], "tdb": [ { "value": 1, "color": "0xFCFCFC" }, { "value": 500, "color": "0xFE0E00" }, { "value": 1000, "color": "0xF8F400" }, { "value": 2000, "color": "0x60FF00" } ], "tdv": [ { "value": 0.01, "color": "0xFCFCFC" }, { "value": 0.6, "color": "0xFE0E00" }, { "value": 0.8, "color": "0xFE7903" }, { "value": 1.0, "color": "0xF8F400" }, { "value": 1.3, "color": "0x60FF00" }, { "value": 2.0, "color": "0x02C9B3" }, { "value": 15, "color": "0xD042F3" } ], "tfb": [ { "value": 0.01, "color": "0xFCFCFC" }, { "value": 0.6, "color": "0xFE0E00" }, { "value": 0.8, "color": "0xFE7903" }, { "value": 1.0, "color": "0xF8F400" }, { "value": 1.3, "color": "0x60FF00" }, { "value": 2.0, "color": "0x02C9B3" }, { "value": 15, "color": "0xD042F3" } ], "tsb": [ { "value": 0.01, "color": "0xFCFCFC" }, { "value": 0.6, "color": "0xFE0E00" }, { "value": 0.8, "color": "0xFE7903" }, { "value": 1.0, "color": "0xF8F400" }, { "value": 1.3, "color": "0x60FF00" }, { "value": 2.0, "color": "0x02C9B3" }, { "value": 15, "color": "0xD042F3" } ], "e": [ { "value": 0.01, "color": "0xFCFCFC" }, { "value": 2, "color": "0xFE0E00" }, { "value": 4, "color": "0xFE7903" }, { "value": 5, "color": "0xF8F400" }, { "value": 7, "color": "0x60FF00" }, { "value": 9, "color": "0x02C9B3" }, { "value": 20, "color": "0xD042F3" } ] }, // OPTIONS FOR DYNAMIC TRANSPARENCY "alpha": { // Dynamic transparency by remaining health "hp": [ { "value": 200, "alpha": 100 }, { "value": 400, "alpha": 80 }, { "value": 1000, "alpha": 60 }, { "value": 9999, "alpha": 40 } ], // Dynamic transparency by percentage of remaining health "hp_ratio": [ { "value": 10, "alpha": 100 }, { "value": 25, "alpha": 80 }, { "value": 50, "alpha": 60 }, { "value": 101, "alpha": 40 } ], // Dynamic transparency by effectiveness (only with xvm-stat) "eff": [ { "value": 900, "alpha": 100 }, { "value": 1200, "alpha": 100 }, { "value": 9999, "alpha": 100 } ], // Dynamic transparency by victory percentage (only with xvm-stat) "rating": [ { "value": 49, "alpha": 100 }, { "value": 53, "alpha": 100 }, { "value": 101, "alpha": 100 } ], // Dynamic transparency by the number of thousands of battles ("kilo-battles") (only with xvm-stat) "kb": [ { "value": 2, "alpha": 100 }, { "value": 10, "alpha": 100 }, { "value": 999, "alpha": 100 } ] }, // Text substitutions "texts": { // Text for {{vtype}} macro "vtype": { "LT": "LT", // Text for light tanks "MT": "MT", // Text for medium tanks "HT": "HT", // Text for heavy tanks "SPG": "SPG", // Text for arty "TD": "TD" // Text for tank destroyers } }, // ICON SETS "iconset": { // Folder containing the icon set for Battle Loading Screen "battleLoading": "../maps/icons/vehicle/contour", // Folder containing the icon set for Battle Statistics Form (pressing 'Tab') "statisticForm": "../maps/icons/vehicle/contour", // Folder containing the icon set for the Players Panels "playersPanel": "../maps/icons/vehicle/contour", // Folder containing the icon set for the Over-target markers "vehicleMarker": "../maps/icons/vehicle/contour" }, // Vehicle names mapping. null value for standard name. "vehicleNames": { "china_Ch01_Type59": null, "china_Ch02_Type62": null, "china_Ch03_WZ_111": null, "china_Ch04_T34_1": null, "china_Ch05_T34_2": null, "china_Ch06_Renault_NC31": null, "china_Ch07_Vickers_MkE_Type_BT26": null, "china_Ch08_Type97_Chi_Ha": null, "china_Ch09_M5": null, "china_Ch10_IS2": null, "china_Ch11_110": null, "china_Ch12_111_1_2_3": null, "china_Ch13_111_4_5": null, "china_Ch15_59_16": null, "china_Ch16_WZ_131": null, "china_Ch17_WZ131_1_WZ132": null, "china_Ch18_WZ_120": null, "china_Ch19_121": null, "china_Ch20_Type58": null, "china_Ch21_T34": null, "france_AMX38": null, "france_AMX40": null, "france_AMX50_Foch": null, "france_AMX_105AM": null, "france_AMX_12t": null, "france_AMX_13F3AM": null, "france_AMX_13_75": null, "france_AMX_13_90": null, "france_AMX_50Fosh_155": null, "france_AMX_50_100": null, "france_AMX_50_120": null, "france_AMX_AC_Mle1946": null, "france_AMX_AC_Mle1948": null, "france_AMX_M4_1945": null, "france_ARL_44": null, "france_ARL_V39": null, "france_B1": null, "france_BDR_G1B": null, "france_Bat_Chatillon155": null, "france_Bat_Chatillon25t": null, "france_D1": null, "france_D2": null, "france_ELC_AMX": null, "france_F10_AMX_50B": null, "france_FCM_36Pak40": null, "france_FCM_50t": null, "france_Hotchkiss_H35": null, "france_Lorraine155_50": null, "france_Lorraine155_51": null, "france_Lorraine39_L_AM": null, "france_Lorraine40t": null, "france_RenaultBS": null, "france_RenaultFT": null, "france_RenaultFT_AC": null, "france_RenaultUE57": null, "france_S_35CA": null, "france_Somua_Sau_40": null, "france__105_leFH18B2": null, "germany_B_1bis_captured": null, "germany_Bison_I": null, "germany_DickerMax": null, "germany_E50_Ausf_M": null, "germany_E_100": null, "germany_E_50": null, "germany_E_75": null, "germany_Ferdinand": null, "germany_G20_Marder_II": null, "germany_G_E": null, "germany_G_Panther": null, "germany_G_Tiger": null, "germany_Grille": null, "germany_H39_captured": null, "germany_Hetzer": null, "germany_Hummel": null, "germany_JagdPanther": null, "germany_JagdPantherII": null, "germany_JagdPzIV": null, "germany_JagdPz_E100": null, "germany_JagdTiger": null, "germany_JagdTiger_SdKfz_185": null, "germany_Lowe": null, "germany_Ltraktor": null, "germany_Maus": null, "germany_Panther_II": null, "germany_Panther_M10": null, "germany_PanzerJager_I": null, "germany_Pz35t": null, "germany_Pz38_NA": null, "germany_Pz38t": null, "germany_PzII": null, "germany_PzIII": null, "germany_PzIII_A": null, "germany_PzIII_IV": null, "germany_PzII_J": null, "germany_PzII_Luchs": null, "germany_PzIV": null, "germany_PzIV_Hydro": null, "germany_PzIV_schmalturm": null, "germany_PzV": null, "germany_PzVI": null, "germany_PzVIB_Tiger_II": null, "germany_PzVI_Tiger_P": null, "germany_PzV_PzIV": null, "germany_PzV_PzIV_ausf_Alfa": null, "germany_S35_captured": null, "germany_StuGIII": null, "germany_Sturmpanzer_II": null, "germany_T_15": null, "germany_T_25": null, "germany_VK1602": null, "germany_VK2801": null, "germany_VK3001H": null, "germany_VK3001P": null, "germany_VK3002DB": null, "germany_VK3601H": null, "germany_VK4502A": null, "germany_VK4502P": null, "germany_Wespe": null, "uk_GB01_Medium_Mark_I": null, "uk_GB03_Cruiser_Mk_I": null, "uk_GB04_Valentine": null, "uk_GB05_Vickers_Medium_Mk_II": null, "uk_GB06_Vickers_Medium_Mk_III": null, "uk_GB07_Matilda": null, "uk_GB08_Churchill_I": null, "uk_GB09_Churchill_VII": null, "uk_GB10_Black_Prince": null, "uk_GB11_Caernarvon": null, "uk_GB12_Conqueror": null, "uk_GB13_FV215b": null, "uk_GB20_Crusader": null, "uk_GB21_Cromwell": null, "uk_GB22_Comet": null, "uk_GB23_Centurion": null, "uk_GB24_Centurion_Mk3": null, "uk_GB58_Cruiser_Mk_III": null, "uk_GB59_Cruiser_Mk_IV": null, "uk_GB60_Covenanter": null, "uk_GB63_TOG_II": null, "uk_GB68_Matilda_Black_Prince": null, "uk_GB69_Cruiser_Mk_II": null, "uk_GB70_FV4202_105": null, "uk_GB71_AT_15A": null, "usa_A74_T1_E6": null, "usa_M103": null, "usa_M10_Wolverine": null, "usa_M12": null, "usa_M18_Hellcat": null, "usa_M22_Locust": null, "usa_M24_Chaffee": null, "usa_M2_lt": null, "usa_M2_med": null, "usa_M36_Slagger": null, "usa_M37": null, "usa_M3_Grant": null, "usa_M3_Stuart": null, "usa_M40M43": null, "usa_M41": null, "usa_M46_Patton": null, "usa_M48A1": null, "usa_M4A2E4": null, "usa_M4A3E8_Sherman": null, "usa_M4_Sherman": null, "usa_M5_Stuart": null, "usa_M6": null, "usa_M6A2E1": null, "usa_M7_Priest": null, "usa_M7_med": null, "usa_M8A1": null, "usa_MTLS_1G14": null, "usa_Pershing": null, "usa_Ram_II": null, "usa_Sherman_Jumbo": null, "usa_T110": null, "usa_T110E3": null, "usa_T110E4": null, "usa_T14": null, "usa_T18": null, "usa_T1_Cunningham": null, "usa_T1_E6": null, "usa_T1_hvy": null, "usa_T20": null, "usa_T21": null, "usa_T25_2": null, "usa_T25_AT": null, "usa_T26_E4_SuperPershing": null, "usa_T28": null, "usa_T28_Prototype": null, "usa_T29": null, "usa_T2_lt": null, "usa_T2_med": null, "usa_T30": null, "usa_T32": null, "usa_T34_hvy": null, "usa_T40": null, "usa_T49": null, "usa_T54E1": null, "usa_T57": null, "usa_T57_58": null, "usa_T69": null, "usa_T71": null, "usa_T82": null, "usa_T92": null, "usa_T95": null, "ussr_AT_1": null, "ussr_A_20": null, "ussr_A_32": null, "ussr_BT_2": null, "ussr_BT_7": null, "ussr_BT_SV": null, "ussr_Churchill_LL": null, "ussr_GAZ_74b": null, "ussr_IS8": null, "ussr_IS": null, "ussr_ISU_152": null, "ussr_IS_3": null, "ussr_IS_4": null, "ussr_IS_7": null, "ussr_KV1": null, "ussr_KV2": null, "ussr_KV4": null, "ussr_KV_13": null, "ussr_KV_1s": null, "ussr_KV_220": null, "ussr_KV_220_action": null, "ussr_KV_3": null, "ussr_KV_5": null, "ussr_M3_Stuart_LL": null, "ussr_MS_1": null, "ussr_Matilda_II_LL": null, "ussr_Object252": null, "ussr_Object263": null, "ussr_Object268": null, "ussr_Object_212": null, "ussr_Object_261": null, "ussr_Object_704": null, "ussr_ST_I": null, "ussr_SU100M1": null, "ussr_SU100Y": null, "ussr_SU122_44": null, "ussr_SU122_54": null, "ussr_SU_100": null, "ussr_SU_101": null, "ussr_SU_14": null, "ussr_SU_152": null, "ussr_SU_18": null, "ussr_SU_26": null, "ussr_SU_5": null, "ussr_SU_76": null, "ussr_SU_85": null, "ussr_SU_85I": null, "ussr_SU_8": null, "ussr_S_51": null, "ussr_T150": null, "ussr_T62A": null, "ussr_T_127": null, "ussr_T_26": null, "ussr_T_28": null, "ussr_T_34": null, "ussr_T_34_85": null, "ussr_T_43": null, "ussr_T_44": null, "ussr_T_46": null, "ussr_T_50": null, "ussr_T_50_2": null, "ussr_T_54": null, "ussr_Tetrarch_LL": null, "ussr_Valentine_LL": null } }